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Mini projects
College
To tackle every UX problems there are a variety of tools and techniques. These mini projects spotlight the various UX problem solving methods that I have applied to generate favorable results.
Self-checkout System
Roles
UX researcher & UX designer
Team size
Solo
Time frame
2 business days
Tools
Adobe XD
Figure: Self-checkout UI for a grocery market
Summary
The goal of this project was to ideate an ideal persona for a fictional client. Based on the market research and using primary research methodology like interviews and surveys, a user persona was to be designed. Identifying key personality traits and balancing needs with frustrations and objectively keeping all parameters aligned was the main aim of this project.
Self-checkout System
Rapid Wirframig
Roles
UX researcher & UX designer
Team size
Solo
Time frame
2 business days
Tools
Balsamiq
Figure: Wireframes for a mobile app for a grocery shop
Summary
The goal of this project was to ideate an ideal persona for a fictional client. Based on the market research and using primary research methodology like interviews and surveys, a user persona was to be designed. Identifying key personality traits and balancing needs with frustrations and objectively keeping all parameters aligned was the main aim of this project.
Rapid Wireframing
Pesona Building
Roles
UX researcher & UX designer
Team size
Solo
Time frame
3 business days
Tools
Figma, Photoshop
Figure: A poster design for delivering persona information
Summary
The goal of this project was to ideate an ideal persona for a fictional client. Based on the market research and using primary research methodology like interviews and surveys, a user persona was to be designed. Identifying key personality traits and balancing needs with frustrations and objectively keeping all parameters aligned was the main aim of this project.
Persona Building
Roles
UX researcher & UX designer
Team size
Solo
Time frame
4 hours
Tools
Photoshop
Figure: A comic strip showcasing customer requirement and scenario
Summary
The goal of this project of storyboarding was to create a medium to convey the user case scenario and persona to the audience in a simplistic and engaging manner. For this I created a comic strip in the form of a storytelling format .Hand drawn sketches were edited and put together with a script and thought bubbles. The design was kept simple and minimal color was used as to not distract the message of the story. The result was an effective means of conveying information to the intended audience.
Storyboarding
Roles
UX researcher
Team size
Solo
Time frame
8 hours
Tools
Microsoft word
Figure: An accessibility report for an ATM machine
Summary
For this accessibility project, I had to identify an existing product being used a wide range of audience and then invest what all accessibility issues are there with this product. Later, the investigation was reported alongside with design solutions to each of the accessibility issue identified. The aim was to inform the end client with accessibility issue and how it can be reformed to improve user experience.
Accessibility Report
Inclusivity
Roles
UX researcher & UX designer
Team size
Solo
Time frame
8 hours
Tools
Photoshop
Figure: A comic strip showcasing customer requirement and scenario
Summary
The goal of this inclusivity project was to design a project that follows all the principles and guidelines of inclusivity. Thus, a universally accepted product was designed and keeping in mind inclusive for all, features were designed. Also, the context of the usage was explained as to under what circumstances and by who all can the product be used. In the end, the presentation was done in a format which was easy to explain all the features of the product.
Inclusivity
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